Windwalker // Opening Scenes
Much as we’d love to, we can’t say too much about this project. We’re developing the cut scenes for the new Windwalker game. Here is the opener.
Illustration for the character was created by the immensely talented Harvey Dormer.
We brought Harvey into the studio and asked him to make the character out of white-tac. We took photos of the little guy (not harvey – the character), using a regular DSLR covering as many angles as we could – like this:
We uploaded the images into AutoDesk’s amazing free software; 123-D Catch which creates a 3D mesh. The black dots over the white-tac character to help the software interpolate between the images to create the mesh.
The mesh that 123-D Catch generates needed a lot of work & inside of Cinema4D, Seren had to be completely re-modelled . Whilst creating a mesh that needs immediate remodelling seems counter intuitive, we have found the workflow to be superior. Harvey, the illustrator was able to mould the finer details of the character himself before we had to try and interpret his musings. It all but eliminates any of the usual painful rounds of feedback. We gained instant approval from the first round of images we sent to Harvey and client.
Inside of Cinema4D we used fluid simulation plugin Turbulence FD to drive the particle system around the moon. For the particle system we used Insydium’s X-particles. It’s a solid workflow and X-particles is incredibly versatile & easy to use.
Rendering and compositing was completed using C4D’s physical renderer & After Effects respectively.